
Fix : F1 23 reading could crash when reading the new tire set data, the data has been removed time to get a better understanding of how it works. 8.4.3 HOTFIX : Fixed automatic game detection only working once. NCALC/JS engine : added bestsectortime function. F1 23 : updated teams names from the latest F123 specifications. Fix for the BestLapOpponentSameClassPosition not giving the correct value. Removed some now useless constraints before ahead/behind data were made available. New : ACC, Use temperatures (air, road) from Braodcasting API when not availalble from shared memory telemetry. F123 : Added red flag status reset when the start lights are starting. Reworked F123 RaceControlDRSEnabled raw property to reflect the three states (no information sent = null, enabled = true, disabled = false). Added support for Zen’s Simwheels Uniflex-Elite. Workaround for invalid ACC opponents data when they are crossing start line (Completed laps + Spline position inconsistencies) messing the leaderbaord order. Relative gap (ahead/behind on track) now uses the previously mentionned “micro sector approach”. NB : When games gives those values, this computation is overriden by the game reported values. Games uses many different computations/estimations which can’t be reproduced exactly unless the game provides directly in telemetry the shown values. Warning : this is a generic “F1 Like” computation : this can’t give exactly the same result as in game displays. Completely rewritten gap estimation for games not providing it (AC, ACC ….) using a “micro sector approach” ,. Fix : OverlayDashboard conversion not refreshing the lists. Added sound input mute toggle action (mic …) and related status property. Added BestLapOpponentSameClassPosition property. New ncalc/js functions : drivershortname, driverinitials. Added Drag’n’drop support for rpms segments (led editor). Added dashboard local javascript extensions (so extensions can be exported/imported with the dashboard). Added new dashstudio images tool window. Added dashboard variables (reusable variables at dashboard level which can be transmited to child widgets). Added ShakeIt information messages when there are no effects and/or no outputs configured. Fix : Static map render in HTML (mobile, usb displays) will now render the player on top (like the desktop engine). Fix : Reading the sound input status could lead to a dead lock.
Micro sectors computation is now working on replays.Added a setting to SimHub gap compuration algorythm choice : Micro sectors vs Distance to time (legacy), default is legacy Distance to time.Help and Documentation – Bug reports and features requests Recent changes 8.4.6 –